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Evolution of the Idea

The Initial Idea- Jan 15th, 2019

N0d is a VR Experience for HTC Vive with implied narratives, hidden modes of interactions, and immersive soundscapes that escalate the feeling of space. The premise is inspired by Steven Spielberg's 2001 film AI: Artificial Intellgience. The user is an android child and gets to explore the child's dreamspace. The experience will track the user's headset location and switch scenes when the headset falls a certain Delta Z.

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dreamscape.PNG

Expanding the Concept- Feb. 19th, 2019

In thinking more deeply about cultural influences and considering the embodiment capabilities of the medium, the idea of the project expanded to question the notions that mankind has historically had of what sets us apart from other inhabitants of the world. Mankind has always used the idea that our minds are special to subjugate creatures, objects, and even other humans. 

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There will be different environments in the dream scene that reflects that this android child that you are embodying shares your human traits of hope, aspirations, fears, appreciation of beauty, theory of mind, imagination. This project hopes that embodying this experience will evoke in the user more empathy for everything around us.

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Preliminary Sketch for Carnival Scene

(Hopes and Dreams)

Preliminary Sketches for Cave Scene (Fear)

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cave2.png
house.png

Preliminary Sketch for

Childhood Home Scene

(Memory and Theory of Mind)

fortscene2_edited.png
dreamscene_edited.png

Technical Changes- March 12th, 2019

Considering the limitations of our final showcase, I decided to switch to using a WindowsMR device​. Upon further testing, I think it would be nice to have a comfy chair for the user to lay back in for the experience.

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Timeline

Winter Quarter

Ideation

Environment Sketches

Creating Fort Scene and Basic Dream Scene

Basic Unity Integration

Working Prototype

Timeline

Spring Quarter

Creating Dream Scene Environments

Creating Fort Scene Variations

Playing with VFX

Creating Soundscapes

Unity Interactions

Timeline

Spring Quarter Timeline

Week 1
Re-texture fort scene
Button mapping

 

Week 2
Carnival Scene

 

Week 3
Fear Cave Scene

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Week 4
Childhood Home Scene

 

Week 5
Childhood Home Animations

 

Week 6
Fort Scene Variations

 

Week 7
VFX

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Week 8
Sound

 

Week 9
Sound

 

Week 10
Last Minute Changes

Inspirations

VR films and giving the viewer a role- 

Disney-Cycles

Baobab- Invasion and Crow

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VR Implied Narratives and Worlds-

The Last Oasis

 

Stories that question notions of humanity-

Blade Runner

Do androids dream of electric sheep

The Island

AI: Artificial Intelligience

 

Machinic Creativity-

Kenric McDowell WordCar

Robert Twomey- Megahal Grandmommy

Deep Dream

Westworld

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